The same as men, a king can make successive jumps in a single turn provided that each jump captures an enemy man or king.
In international draughts, kings (also called flying kings) move any distance along unblocked diagonals, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it.
In an ending with three kings versus one king, the player with three kings must win in thirteen moves or the game is a draw.
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(American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. The most popular forms are English draughts, also called American checkers, played on an 8×8 checkerboard; Russian draughts, also played on an 8×8; and international draughts, played on a 10×10 board.
There are many other variants played on 8×8 boards.
There are several variants in these countries, with the Armenian variant (called tama) allowing also forward-diagonal movement of men.
Players agree before starting the game between "Must Capture" or "Free Capture". A sequence must capture the maximum possible number of pieces.
Multiple enemy pieces may be captured in a single turn provided this is done by successive jumps made by a single piece; the jumps do not need to be in the same line but may "zigzag" (change diagonal direction).
In English draughts men can jump only forward; in international draughts and Russian draughts When a man reaches the crownhead or kings row (the farthest row forward), it becomes a king, and is marked by placing an additional piece on top of the first man, and acquires additional powers including the ability to move backwards and (in variants in which they cannot already do so) capture backwards.One player has the dark pieces; the other has the light pieces. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.Only the dark squares of the checkered board are used.Since jumped pieces remain on the board until the turn is complete, it is possible to reach a position in a multi-jump move where the flying king is blocked from capturing further by a piece already jumped.Flying kings are not used in English draughts, in which a king's only advantage over a man is the ability to move and capture backwards as well as forwards.In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.